Half-Life 2 Giveaway
Posted 25 Apr 2008 by Akinwale Ariwodola
What?
That's right. I'm giving away a free copy of Half-Life 2 and a free copy of HL2: Episode One.
Why?
Because I can. Okay, I just purchased The Orange Box and since I already own copies of Half-Life 2 and HL2: Episode One, I can give out the extra ones as gifts on Steam to whomever I choose.
What's the catch?
There's no catch. The publicity would be nice, though.
Who's eligible?
If you're eligible to own a Steam account, then you're eligible for the giveway.
What's required?
Just a name and a valid email address.
How will the winners be selected?
Pseudorandomly. Simple random selection from a list, really.
What are you going to do with my information?
Sell it for profit. Okay, kidding. You don't need to provide a real name if you don't want to. However, I would assume that the email address that you provide has to be associated with a Steam account.
Any important dates?
Entries will be accepted up till May 14, 2008. The winners will be announced on May 15, 2008.
Where do I sign up?
Clicky.
Good luck!
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It was my birthday.
Posted 19 Apr 2008 by Akinwale Ariwodola
I turned 21 eleven days ago. There were lots of caek to be had! It was a pretty alright day. Being 21 doesn't feel any different from 20, and being 20 didn't feel any different from 19, except for the occasional back pain that I started to experience recently. It's either my chair or my bed that's killing my back. I'll be getting around to replacing both soon.
I implemented some additional features in TriviaFrenzy (my entry for the OpenAIM competition) which include a general chat section, the ability to save preferences for future visits (handled automatically) and retrieval of the user's buddy list. Making use of wimas3 (an ActionScript 3 library that interacts with WebAIM for Flash/Flex/AIR apps) made a lot of things easier since I opted for the WebAIM API. I initially spent a lot of time trying to decipher how to make proper use of the WebAIM API, especially the request-signing part (Curses!) and then wimas3 was recommended. If only I had discovered the library earlier; but it's all good.
So I've been playing Eve for a while now and I actually do like it. I initially started with a trial account in December during the holiday period and didn't get to do anything productive for 14 days! Okay, maybe less, but yeah, I was addicted to the game. It's pretty neat. I paid for a month's subscription and got into it for a while, but actually decided to take a break after the first month because for someone who isn't usually productive, productivity was going down the drain. Okay, I lied. I had to use the cash for some other useful resources. I renewed my subscription a week ago, and yeah, it's still nice. I'm currently considering getting into PvP (Player vs Player) matches, after I finally raise enough money to purchase a battleship. Eve is fun.
I still haven't obtained the Orange Box (Blasphemy! I know), but I'm working towards that. I'd probably organise a competition to give away free copies of Half-Life 2 and Half-Life 2: Episode One since I already own them and I'd be getting extra copies as part of the Orange Box package. I'm too lazy to do a proper competition so it's only going to be a simple program to pick a random name from a list of names.
In other news, I subscribed to the Microsoft Action Pack after I stumbled across this and all I can say is that it's awesome! For $295, you get quite a lot of software to use. I just received the April update yesterday which includes a license for Windows Vista Ultimate. I agree. Microsoft rock!
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TriviaFrenzy
Posted 1 Apr 2008 by Akinwale Ariwodola
I'm working on an entry for the OpenAIM competition. It's basically a trivia game with general questions ranging from word scrambles to the meanings of baby names. I've been able to get it to a complete state so far.
You can access the application here. Before you can start playing, you need to authenticate using an AIM account. If you manage to come across any errors, please let me know. I'm hoping a lot of users can test it out so I can monitor how it performs under load and make necessary optimisations.
On to the technical details. I'm using Flex 3 for the front-end and C# for the server application. The client basically connects to the server through a socket and performs actions when a socket data event is raised (indicating that data was received from the socket). The server application is being hosted on a Linux box using Mono - it's pretty neat that I built the application on my Windows box and ran it without any problems on Linux. Essentially, the server simply connects to a MySQL database and fetches a random question/answer pair which is then sent to the connected clients. The application then acts based on the responses received from clients within the specified time limit. Pretty simple and straightforward. I'm also thinking of adding chat functionality, but we'll see.
And the usual screenshot (Flickr's pretty neat, btw):
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