TriviaFrenzy
I'm working on an entry for the OpenAIM competition. It's basically a trivia game with general questions ranging from word scrambles to the meanings of baby names. I've been able to get it to a complete state so far.
You can access the application here. Before you can start playing, you need to authenticate using an AIM account. If you manage to come across any errors, please let me know. I'm hoping a lot of users can test it out so I can monitor how it performs under load and make necessary optimisations.
On to the technical details. I'm using Flex 3 for the front-end and C# for the server application. The client basically connects to the server through a socket and performs actions when a socket data event is raised (indicating that data was received from the socket). The server application is being hosted on a Linux box using Mono - it's pretty neat that I built the application on my Windows box and ran it without any problems on Linux. Essentially, the server simply connects to a MySQL database and fetches a random question/answer pair which is then sent to the connected clients. The application then acts based on the responses received from clients within the specified time limit. Pretty simple and straightforward. I'm also thinking of adding chat functionality, but we'll see.
And the usual screenshot (Flickr's pretty neat, btw):

April 19th, 2008 - 16:20
Yeah, well, some of your questions SUCK, sir! And if they’re too long, they will run outside of the box and no one will ever know what they are asking. Isn’t that a bit ironic? Conform, conform!
Anyway, yeah. What a pumpkin. *ruffles your hair*